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Clues & Major Secrets

How a character converts 3 clues into a lasting party-wide bonus.

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Clues & Major Secrets

Finding a clue during a search adds a CLUE mark to that character's sheet. When a character accumulates three clues (across the current adventure or a campaign of linked dungeons):

  1. The character earns one bonus XP roll.
  2. The player picks one major secret from the list below for that character.

A character's secret is permanent — it sticks across adventures unless the rules state otherwise.

Base-game secrets

  • Monster weakness. Pick one boss type. The whole party gains +2 to Attack against that monster type for the whole combat in which it appears. Lasts one adventure.
  • Deal with a monster. Declare that you have a standing agreement with one monster type encountered this adventure (not vermin, not the final boss). They let you pass without combat — but you collect no treasure from them.
  • Location of secret treasure. During this adventure, declare any one empty room (not the entrance) to be a hidden treasure room. Roll normally for hidden treasure complications and amount.
  • Scenario-specific secrets. Individual scenarios and DM-mode home dungeons may add their own.

Notes

  • A character can hold multiple secrets across a campaign — but each requires its own three clues.
  • A character with a secret may still find more clues; they stack toward the next secret.
  • The XP roll from converting clues is in addition to combat-earned XP rolls.