Four Against Darkness (Base)
The original ruleset and the recommended starting point. Levels 1–4. All action rolls are d6. Treasure rolls are d6. The dungeon is generated room-by-room with d66 shapes and 2d6 content rolls.
Key conventions
- Action die:
d6(Basic tier). - Treasure die:
d6. - Room generation:
d66on the room-shape pages. - Room content:
2d6on the Room Contents Table. - Searching: Once per room (corridors at
-1). - Clues: Need 3 clues for a character to discover one major secret.
- Final boss: Triggered on a Boss roll when the escalation
d6 + bosses-encountered ≥ 6, or when the map runs out of space.
When the party reaches level 5 and meets the transition requirements (4 saved XP rolls, 500 gp/character training), they graduate to Four Against the Abyss — Expert tier with d8 action die.
Four Against Darkness